This project shows the visual development work I contributed for Danny, a character from Gondwana Reborn, which is a group game art project. The game is set in the lost ruins of the ancient supercontinent Gondwana.
Since Danny has not been modeled in 3D yet, this presentation focuses on the design materials I produced for the project. The deliverables include:
Character profile explaining Danny’s role in the expedition team.
Moodboard and styleboard establishing the visual tone, color direction, and world aesthetics for the game.
Prop notes for Danny’s key equipment: his expedition vehicle and his field compass.
3D renders of the vehicle and compass created for the project.
Danny is designed as an explorer and navigation specialist. His tools reflect the rugged, ancient, and mysterious environment of Gondwana Reborn. The materials here represent my individual contribution to the larger group game development project.
Danny's Compass Animation